Build an Unreal Engine game mission with Claude Code
Loadout menus, shooting mechanics, bullet effects and ragdoll physics built in Unreal with Claude Code.
What it does: Loadout menus, shooting mechanics, bullet effects and ragdoll physics built in Unreal with Claude Code.
Agents: Claude, Antigravity · Category: Games
Steps in brief:
- Set up the engine project.
- Have the agent build loadout menus, shooting, effects and physics.
- Play the mission and iterate.
Who made it: Brendan Jowett (X post, 12 Oct 2026) · source
Last updated · based on 336 use cases on agentsetups, each credited to its author.
Prompt for your agent
Goal: Build a playable mission in a real game engine. Setup: agents used in source: Claude, Antigravity; tools/MCPs stated: Unreal Engine. Steps: 1. Set up the engine project. 2. Have the agent build loadout menus, shooting, effects and physics. 3. Play the mission and iterate. Rules: ask me before anything irreversible (sending, posting, paying, deleting); don’t invent data, results or tools I haven’t given you; tell me what you couldn’t verify. Based on: Brendan Jowett — https://x.com/jowettbrendan/status/2109538818210799979 (summarised from source; the source has no explicit step list)
Steps are our summary of the source (it has no explicit step list). Includes a “Based on” credit line.
I tried this
Tell the next builder. One anonymous answer each; click again to undo.
Agents, models and tools only what the source states
- Agents
- Claude Antigravity
- Tools
- Unreal Engine
Sources & credit
- Brendan Jowett @jowettbrendan primaryX post · 12 Oct 2026https://x.com/jowettbrendan/status/2109538818210799979
- Chouaieb Nemri @c_nemriX post · 28 Sep 2026https://x.com/c_nemri/status/2104472843815735362