Build an Unreal Engine game mission with Claude Code

Loadout menus, shooting mechanics, bullet effects and ragdoll physics built in Unreal with Claude Code.

In short

What it does: Loadout menus, shooting mechanics, bullet effects and ragdoll physics built in Unreal with Claude Code.

Agents: Claude, Antigravity · Category: Games

Steps in brief:

  1. Set up the engine project.
  2. Have the agent build loadout menus, shooting, effects and physics.
  3. Play the mission and iterate.

Who made it: Brendan Jowett (X post, 12 Oct 2026) · source

Last updated · based on 336 use cases on agentsetups, each credited to its author.

by Brendan Jowett12 Oct 2026

Prompt for your agent

Goal: Build a playable mission in a real game engine.
Setup: agents used in source: Claude, Antigravity; tools/MCPs stated: Unreal Engine.
Steps:
1. Set up the engine project.
2. Have the agent build loadout menus, shooting, effects and physics.
3. Play the mission and iterate.
Rules: ask me before anything irreversible (sending, posting, paying, deleting); don’t invent data, results or tools I haven’t given you; tell me what you couldn’t verify.
Based on: Brendan Jowett — https://x.com/jowettbrendan/status/2109538818210799979 (summarised from source; the source has no explicit step list)

Steps are our summary of the source (it has no explicit step list). Includes a “Based on” credit line.

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Agents, models and tools only what the source states

Agents
Claude Antigravity
Tools
  • Unreal Engine

Sources & credit